- Add Fx.releaseCraft() to settle a craft's pending white tintFlash immediately on kill/destroy, so sprites never die mid-flash - Add exported settleCraftTint() helper that resets tint mode and tint to identity; call it on revive (EnemyShip), respawn, and reuse seams - Guard restore callbacks against destroyed sprites with try/catch so a half-restored craft can't leak white state - Update combat screenshots |
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| combat-main.png | ||
| combat-range.png | ||