orbit/dev/shots
Brian Fertig db75222ca2 Fix enemy ships reviving with stuck white hit-flash tint
- Add Fx.releaseCraft() to settle a craft's pending white tintFlash
  immediately on kill/destroy, so sprites never die mid-flash
- Add exported settleCraftTint() helper that resets tint mode and tint
  to identity; call it on revive (EnemyShip), respawn, and reuse seams
- Guard restore callbacks against destroyed sprites with try/catch so a
  half-restored craft can't leak white state
- Update combat screenshots
2026-09-17 08:13:47 -06:00
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combat-main.png Fix enemy ships reviving with stuck white hit-flash tint 2026-09-17 08:13:47 -06:00
combat-range.png Fix enemy ships reviving with stuck white hit-flash tint 2026-09-17 08:13:47 -06:00