orbit/js
Brian Fertig d9ba476d57 Fix LevelUpMarquee digit lock on non-zero scene clocks
- Stamp `c.lockAt` as elapsed beat time instead of an absolute scene-clock value, so `el >= c.lockAt` holds and the slots actually lock onto the final level during a live session (previously they kept cycling random digits)
- Add regression test 6 covering a marquee on a scene clock at 60s
- Refresh marquee dev screenshots
- Add trestle-q4-04/05 speech assets
2026-09-19 19:16:45 -06:00
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build
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combat Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
comms
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config
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dev
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economy Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
entities
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galaxy
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mining
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quests
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reputation
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research
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save Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
scan
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scenes Use dedicated combat SFX voices for cannon, hit, and enemy laser 2026-09-19 19:07:50 -06:00
ship Record per-bay cargo purchase costs and use them as the profit baseline 2026-09-19 13:40:27 -06:00
tether
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ui Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
utils
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vendor
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vignettes
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visuals
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main.js
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