orbit/dev/shots
Brian Fertig d9ba476d57 Fix LevelUpMarquee digit lock on non-zero scene clocks
- Stamp `c.lockAt` as elapsed beat time instead of an absolute scene-clock value, so `el >= c.lockAt` holds and the slots actually lock onto the final level during a live session (previously they kept cycling random digits)
- Add regression test 6 covering a marquee on a scene clock at 60s
- Refresh marquee dev screenshots
- Add trestle-q4-04/05 speech assets
2026-09-19 19:16:45 -06:00
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combat-main.png
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combat-range.png
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jobboard-board.png
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jobboard-drawer.png
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jobboard-left.png
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marquee-lock.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-max.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-old.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-peel.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-scramble.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-shatter.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00
marquee-sync.png Fix LevelUpMarquee digit lock on non-zero scene clocks 2026-09-19 19:16:45 -06:00