- Stamp `c.lockAt` as elapsed beat time instead of an absolute scene-clock value, so `el >= c.lockAt` holds and the slots actually lock onto the final level during a live session (previously they kept cycling random digits) - Add regression test 6 covering a marquee on a scene clock at 60s - Refresh marquee dev screenshots - Add trestle-q4-04/05 speech assets |
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| .. | ||
| combat-main.png | ||
| combat-range.png | ||
| jobboard-board.png | ||
| jobboard-drawer.png | ||
| jobboard-left.png | ||
| marquee-lock.png | ||
| marquee-max.png | ||
| marquee-old.png | ||
| marquee-peel.png | ||
| marquee-scramble.png | ||
| marquee-shatter.png | ||
| marquee-sync.png | ||