orbit/dev
Brian Fertig d933914ac3 Add comms panel and free-space station entities
- New CommsPanel UI: world-anchored rusty-metal/green-phosphor console that opens on planet or station click, showing name decode, reputation bar (41 marks, -20 to +20), and REQUEST LANDING / LAND / CANCEL buttons
- New Station entity with procedural rendering (deep-space station ring + solar wings, or waypoint beacon), solid collision, and comms-target support
- data/stations.json configures station kinds, sizes, ship clearance; added to manifest
- GameScene wires click-to-fly + panel open together, handles button/outside/ESC close race, ESC priority, and commsAction seam for future landing logic
- Reputation.marksFor() computes lit-mark count for the gauge; covered by new unit tests in dev/reputation.test.mjs
- Dev tooling: comms-click (real-input interaction test), comms-shot (screenshot states), wdshot setup-step logging
2026-09-04 19:45:12 -06:00
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asteroids.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
comms-click.mjs Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
comms-shot.html Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
comms-shot.mjs Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
decode.test.mjs
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discovery.test.mjs
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galaxy.test.mjs
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mining-test.html
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mining-test.mjs
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planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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reputation.test.mjs Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
research-builds.test.mjs
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saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs
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ship-behavior.test.mjs
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smoke-game.mjs
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starfield.test.mjs
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system-hud.test.mjs
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test-game.html
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tether.test.mjs
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wdshot.mjs Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
zorder-test.html
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zorder-test.mjs
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