orbit/data
Brian Fertig d933914ac3 Add comms panel and free-space station entities
- New CommsPanel UI: world-anchored rusty-metal/green-phosphor console that opens on planet or station click, showing name decode, reputation bar (41 marks, -20 to +20), and REQUEST LANDING / LAND / CANCEL buttons
- New Station entity with procedural rendering (deep-space station ring + solar wings, or waypoint beacon), solid collision, and comms-target support
- data/stations.json configures station kinds, sizes, ship clearance; added to manifest
- GameScene wires click-to-fly + panel open together, handles button/outside/ESC close race, ESC priority, and commsAction seam for future landing logic
- Reputation.marksFor() computes lit-mark count for the gauge; covered by new unit tests in dev/reputation.test.mjs
- Dev tooling: comms-click (real-input interaction test), comms-shot (screenshot states), wdshot setup-step logging
2026-09-04 19:45:12 -06:00
..
actionbar.json Simplify action bar slots to label-only buttons 2026-09-04 09:12:03 -06:00
asteroids.json Fix mining popup width and layout to fit real font metrics 2026-09-04 17:16:56 -06:00
builds.json
galaxy.json
game.json Add asteroid mining: energy arm, beam FX, and context menu 2026-09-04 17:09:16 -06:00
manifest.json Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
menu.json Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
naming.json
planets.json
reputation.json Add reputation data layer with stable place identity 2026-09-04 18:37:44 -06:00
research.json
save.json Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
settlements.json
sfx.json Add asteroid mining: energy arm, beam FX, and context menu 2026-09-04 17:09:16 -06:00
ship.json
stations.json Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
systems.json
tether.json
theme.json