- Replace direct-click-to-jump with a shared comms panel variant that shows LINK ACTIVE/DORMANT status, REQUEST JUMP (disabled while dormant), and CANCEL - Render gates from the new 256x256 spritesheet (frame 0 body, frame 1 active swirl) with procedural fallback when the texture is missing - Active gate swirl spins clockwise and breathes alpha between configurable bounds; dormant gates keep the body at full alpha with the swirl hidden - Wire CommsPanel to a dynamic primary-button action id so the same panel serves world and gate variants - Add dev probe page (dev/gate-comms.html/.mjs) and update jumpgate/jump-travel tests for the new sprite path, fallback renderer, and comm-window flow |
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|---|---|---|
| .. | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| GlitchText.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||