orbit/js/entities
Brian Fertig d78b7ad505 Add gate comm window and sprite-based jump gate rendering
- Replace direct-click-to-jump with a shared comms panel variant that shows LINK ACTIVE/DORMANT status, REQUEST JUMP (disabled while dormant), and CANCEL
- Render gates from the new 256x256 spritesheet (frame 0 body, frame 1 active swirl) with procedural fallback when the texture is missing
- Active gate swirl spins clockwise and breathes alpha between configurable bounds; dormant gates keep the body at full alpha with the swirl hidden
- Wire CommsPanel to a dynamic primary-button action id so the same panel serves world and gate variants
- Add dev probe page (dev/gate-comms.html/.mjs) and update jumpgate/jump-travel tests for the new sprite path, fallback renderer, and comm-window flow
2026-09-06 20:26:06 -06:00
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AsteroidCluster.js Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
JumpGate.js Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
Planet.js
Ship.js Add mining economy: rock shrink, split/shatter, and mineral hold 2026-09-05 11:18:35 -06:00
Star.js Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
Station.js Decouple comms panel from fly-to and add double-click clip skip 2026-09-06 15:08:32 -06:00