orbit/data
Brian Fertig d78b7ad505 Add gate comm window and sprite-based jump gate rendering
- Replace direct-click-to-jump with a shared comms panel variant that shows LINK ACTIVE/DORMANT status, REQUEST JUMP (disabled while dormant), and CANCEL
- Render gates from the new 256x256 spritesheet (frame 0 body, frame 1 active swirl) with procedural fallback when the texture is missing
- Active gate swirl spins clockwise and breathes alpha between configurable bounds; dormant gates keep the body at full alpha with the swirl hidden
- Wire CommsPanel to a dynamic primary-button action id so the same panel serves world and gate variants
- Add dev probe page (dev/gate-comms.html/.mjs) and update jumpgate/jump-travel tests for the new sprite path, fallback renderer, and comm-window flow
2026-09-06 20:26:06 -06:00
..
research
…
actionbar.json
…
asteroids.json
…
builds.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
galaxy.json
…
game.json
…
gates.json Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
landing.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
manifest.json
…
menu.json
…
mineralhud.json
…
music.json
…
naming.json
…
planets.json Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
reputation.json
…
research.json
…
save.json
…
scan.json
…
settlements.json
…
sfx.json
…
ship.json
…
signalCompass.json
…
stations.json
…
systems.json
…
tether.json
…
theme.json
…