orbit/js
Brian Fertig d61f2d6934 Add combat comms, block jump/landing during fights, and retime pirate am
- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips
- Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface
- Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint
2026-09-17 17:18:53 -06:00
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build
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combat Fix white-flash sticking bug with overlap guard and periodic tint purge 2026-09-17 16:50:33 -06:00
comms
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config
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dev
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economy
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entities
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galaxy Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
mining
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quests
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reputation
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research
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save Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
scan
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scenes Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
tether
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ui
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utils
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vendor
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vignettes
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visuals
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main.js
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