orbit/data
Brian Fertig d61f2d6934 Add combat comms, block jump/landing during fights, and retime pirate am
- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips
- Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface
- Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint
2026-09-17 17:18:53 -06:00
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research Change cargo bay builds to cost credits + minerals 2026-09-14 19:27:55 -06:00
actionbar.json
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asteroids.json
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builds.json Change cargo bay builds to cost credits + minerals 2026-09-14 19:27:55 -06:00
combat.json Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
comms.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
creditshud.json
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economy.json Halve trade margins: distance bands -> x0.75/x1.15/x1.85/x2.75/x3.75 2026-09-15 11:38:57 -06:00
factions.json
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galaxy.json
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game.json
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gates.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
goods.json
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landing.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
manifest.json Add combat sandbox: standalone arena to tune combat before it ships 2026-09-15 20:54:33 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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quests.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shopui.json
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signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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