orbit/assets
Brian Fertig d61f2d6934 Add combat comms, block jump/landing during fights, and retime pirate am
- Add OAC "enemies detected" / "enemies defeated" visual comms with random voice pools, fired on CombatSystem active-flag flips
- Deny jumping or landing while a fight is live so the wave run can't be escaped or hidden on a surface
- Move the 'Pirate Problems' ambush trigger to the midpoint of the entry-gate → capital-world stretch, persisting lastJumpFrom through saves for a stable midpoint
2026-09-17 17:18:53 -06:00
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fonts
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fx Overhaul combat FX: laser bolts, impact reads, shield-sphere strike, and 2026-09-17 07:55:48 -06:00
images
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music
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speech Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
videos
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bar.png Rework combat bar into bottom-centered orb strip 2026-09-16 16:14:35 -06:00