orbit/data
Brian Fertig d3fadcf6a5 Add hostile contact encounters to patrol side quests
- Patrol routes now carry 1–3 seeded enemy contacts placed evenly across waypoints.
- Arriving at a contact fires one rolling wave of six raiders, three at a time.
- Route completion and reward claiming require every waypoint and contact cleared.
- Contact specs are fixed on the route at accept for stable saves and deterministic replay.
- Job board, quest checklist, toasts, and map markers expose contact progress.
2026-09-18 11:12:42 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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combat.json Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
comms.json
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creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shopui.json
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sidequests.json Add hostile contact encounters to patrol side quests 2026-09-18 11:12:42 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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