orbit/data
Brian Fertig d3ebb8e2a0 Add pirate-kill reputation milestone with per-system tally persistence
- Every N pirates killed in a system (default 10) grants +1 standing to all settlements in that system, configured via data/reputation.json bonuses.pirateKills
- Track per-system kill tallies as registry-backed run state, persisted through SaveData.js capture/prepare/reset with normalization and legacy-save fallback
- Wire the payout into GameScene.recordPirateKill, called from CombatSystem's onKill seam, clamping at max standing and showing a toast when at least one place moves
- Add reputation tests covering the milestone data shape, standing writes, save round-trip, garbage-entry rejection, legacy-load, and New Game reset
2026-09-26 09:50:50 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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combat.json Add Escort side quest: convoy rendezvous, elevated lane combat, and rese 2026-09-23 05:45:18 -06:00
comms.json Add escort denial gates and transport captain comms 2026-09-26 09:42:56 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json Add pirate-kill reputation milestone with per-system tally persistence 2026-09-26 09:50:50 -06:00
research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json
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shopui.json
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sidequests.json Add escort denial gates and transport captain comms 2026-09-26 09:42:56 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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