orbit/data
Brian Fertig d3341296ae Make patrol waypoints sequential like bounty hunt legs
- Enforce the sequential law in `visitWaypoint` for all route kinds: only the first unvisited waypoint logs (bounty's `anyOrder` escape hatch still applies to the kill's check-off)
- Compass target and in-world beacons now track the NEXT waypoint in order instead of the nearest unvisited; only that one pulses while the rest stand dim until their turn
- Contact checklist rows no longer name which waypoint a contact stands on, keeping the ambush hidden from the tracker
- Update data comments and tests to reflect patrols flying 1, 2, 3 in order
2026-09-27 17:15:38 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json Add level-5 class selection with Vanguard and Wraith bonuses 2026-09-26 18:58:37 -06:00
combat.json Polish Ramming Charge FX with fire textures and SCREEN blend 2026-09-27 14:28:22 -06:00
comms.json
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creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json Add skill layer: data-driven Skill Tree, combat bar seats, and two Vangu 2026-09-27 07:20:55 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json Add level-5 class selection with Vanguard and Wraith bonuses 2026-09-26 18:58:37 -06:00
shopui.json
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sidequests.json Make patrol waypoints sequential like bounty hunt legs 2026-09-27 17:15:38 -06:00
signalCompass.json
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skills.json Add stun visual read to Boleadoras-strung enemies 2026-09-27 16:58:59 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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