- Enforce the sequential law in `visitWaypoint` for all route kinds: only the first unvisited waypoint logs (bounty's `anyOrder` escape hatch still applies to the kill's check-off) - Compass target and in-world beacons now track the NEXT waypoint in order instead of the nearest unvisited; only that one pulses while the rest stand dim until their turn - Contact checklist rows no longer name which waypoint a contact stands on, keeping the ambush hidden from the tracker - Update data comments and tests to reflect patrols flying 1, 2, 3 in order |
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| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| classes.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| skills.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||