- Swap the command deck's "Build" slot for a "Scan" slot that fires an omnidirectional sonar pulse from the ship across the tether region. - The wavefront is clipped to the union of tether circles: it is absorbed at the rim (bright absorbing arc + TetherField.excite shiver) instead of flying into empty space. - Objects inside the region ring as the front crosses them (shock rings, RGB ghost, scale pulse); the starfield ripples and the camera thumps / rolls with the wave, then restores itself on completion or cancel. - New modules: js/scan/ScanPulse.js (rendering + lifecycle), js/scan/ScanGeometry.js (pure circle-circle window math). - All tuning lives in data/scan.json; the one SFX is the new "scan" key in data/sfx.json. Results are a seam for now — finishScan logs the in-region objects and reports the count in the console slot. - Tests: dev/scan.test.mjs (geometry unit tests) and dev/scan-test.html/.mjs (headless flow test driving the real scene). - Add Terran shop placeholder assets (two PNGs + one MP4). |
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| .. | ||
| config | ||
| entities | ||
| galaxy | ||
| mining | ||
| reputation | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||