- Swap the command deck's "Build" slot for a "Scan" slot that fires an omnidirectional sonar pulse from the ship across the tether region. - The wavefront is clipped to the union of tether circles: it is absorbed at the rim (bright absorbing arc + TetherField.excite shiver) instead of flying into empty space. - Objects inside the region ring as the front crosses them (shock rings, RGB ghost, scale pulse); the starfield ripples and the camera thumps / rolls with the wave, then restores itself on completion or cancel. - New modules: js/scan/ScanPulse.js (rendering + lifecycle), js/scan/ScanGeometry.js (pure circle-circle window math). - All tuning lives in data/scan.json; the one SFX is the new "scan" key in data/sfx.json. Results are a seam for now — finishScan logs the in-region objects and reports the count in the console slot. - Tests: dev/scan.test.mjs (geometry unit tests) and dev/scan-test.html/.mjs (headless flow test driving the real scene). - Add Terran shop placeholder assets (two PNGs + one MP4). |
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|---|---|---|
| .. | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| galaxy.json | ||
| game.json | ||
| landing.json | ||
| manifest.json | ||
| menu.json | ||
| naming.json | ||
| planets.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||