orbit/js/ui
Brian Fertig cf999a14fa Add signal compass UI for scan-revealed undiscovered objects
- New js/ui/SignalCompass.js renders a faint ring around the ship with soft radio-signal markers at each undiscovered in-region object's bearing, with full→linear-fade envelope and per-id pulse phase
- Signals track live ship position each frame, drop on discovery, and re-emit on rescan; scene drives state, renderer is stateless
- data/signalCompass.json configures radius, lifetime (20s full + 5s fade), colors, signal/ripple/pulse/ring geometry with enabled gate
- dev/signal-compass.test.mjs unit-tests the pure signalAlpha envelope, bearingAngle math, and config sanity via Node
- dev/signal-compass-flow.{html,mjs} headless browser flow test boots real GameScene, presses SCAN, and verifies emission, fade, expiry, and discovery-drop behavior
2026-09-05 00:29:49 -06:00
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ActionBar.js Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
CommsPanel.js Add SurfaceScene with landing video and surface deck 2026-09-04 21:25:44 -06:00
ConfirmOverlay.js
CyberShape.js
DiscoveryCompass.js
GlitchText.js
MenuButton.js
MenuSubBar.js
MiningPopup.js
SavePanel.js Add SurfaceScene with landing video and surface deck 2026-09-04 21:25:44 -06:00
SignalCompass.js Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
SlotCard.js
Toast.js