orbit/dev
Brian Fertig cf999a14fa Add signal compass UI for scan-revealed undiscovered objects
- New js/ui/SignalCompass.js renders a faint ring around the ship with soft radio-signal markers at each undiscovered in-region object's bearing, with full→linear-fade envelope and per-id pulse phase
- Signals track live ship position each frame, drop on discovery, and re-emit on rescan; scene drives state, renderer is stateless
- data/signalCompass.json configures radius, lifetime (20s full + 5s fade), colors, signal/ripple/pulse/ring geometry with enabled gate
- dev/signal-compass.test.mjs unit-tests the pure signalAlpha envelope, bearingAngle math, and config sanity via Node
- dev/signal-compass-flow.{html,mjs} headless browser flow test boots real GameScene, presses SCAN, and verifies emission, fade, expiry, and discovery-drop behavior
2026-09-05 00:29:49 -06:00
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asteroids.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-shot.html
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comms-shot.mjs
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decode.test.mjs
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discovery.test.mjs
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galaxy.test.mjs
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landing-click.html
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landing-click.mjs
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mining-test.html
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mining-test.mjs
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planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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reputation.test.mjs
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research-builds.test.mjs Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs
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scan-test.html Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
scan-test.mjs Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
scan.test.mjs Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
ship-behavior.test.mjs
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shot-firefox.mjs
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signal-compass-flow.html Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
signal-compass-flow.mjs Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
signal-compass.test.mjs Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
smoke-game.mjs
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starfield.test.mjs
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surface-flow.mjs Add take-off clip to surface scene before resuming flight 2026-09-04 22:44:51 -06:00
surface-hud-shot.html Add upper-left surface HUD showing planet name, type, and tether level 2026-09-04 23:23:41 -06:00
surface-hud-shot.mjs Add upper-left surface HUD showing planet name, type, and tether level 2026-09-04 23:23:41 -06:00
surface-hud.html Add upper-left surface HUD showing planet name, type, and tether level 2026-09-04 23:23:41 -06:00
surface-hud.mjs Add upper-left surface HUD showing planet name, type, and tether level 2026-09-04 23:23:41 -06:00
surface-shot.html
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surface-shot.mjs Add take-off clip to surface scene before resuming flight 2026-09-04 22:44:51 -06:00
surface-test.html
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system-hud.test.mjs
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test-game.html
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tether.test.mjs
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wdshot.mjs
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zorder-test.html
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zorder-test.mjs
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