orbit/data
Brian Fertig cf999a14fa Add signal compass UI for scan-revealed undiscovered objects
- New js/ui/SignalCompass.js renders a faint ring around the ship with soft radio-signal markers at each undiscovered in-region object's bearing, with full→linear-fade envelope and per-id pulse phase
- Signals track live ship position each frame, drop on discovery, and re-emit on rescan; scene drives state, renderer is stateless
- data/signalCompass.json configures radius, lifetime (20s full + 5s fade), colors, signal/ripple/pulse/ring geometry with enabled gate
- dev/signal-compass.test.mjs unit-tests the pure signalAlpha envelope, bearingAngle math, and config sanity via Node
- dev/signal-compass-flow.{html,mjs} headless browser flow test boots real GameScene, presses SCAN, and verifies emission, fade, expiry, and discovery-drop behavior
2026-09-05 00:29:49 -06:00
..
actionbar.json Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
asteroids.json Fix mining popup width and layout to fit real font metrics 2026-09-04 17:16:56 -06:00
builds.json
galaxy.json
game.json
landing.json Add upper-left surface HUD showing planet name, type, and tether level 2026-09-04 23:23:41 -06:00
manifest.json Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
menu.json
naming.json
planets.json Add take-off clip to surface scene before resuming flight 2026-09-04 22:44:51 -06:00
reputation.json Add reputation data layer with stable place identity 2026-09-04 18:37:44 -06:00
research.json
save.json
scan.json Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
settlements.json
sfx.json Add deep-scan sonar pulse replacing the Build action button 2026-09-05 00:29:17 -06:00
ship.json
signalCompass.json Add signal compass UI for scan-revealed undiscovered objects 2026-09-05 00:29:49 -06:00
stations.json Add comms panel and free-space station entities 2026-09-04 19:45:12 -06:00
systems.json
tether.json
theme.json