- New `js/galaxy/PlanetClasses.js` deals non-home planets from one shared deck so every class lands at ~1/N of the galaxy while star type still flavors local systems - Config knob `systems.planetClassBalance` (enabled + bias) blends an even split with the star-mix preference; bias 0 = exactly even, 1 = old free preference - Stamp `galaxy.planetClasses` is read back by content generator, frame pass, economy, and type preview so lazy/eager generation agree - `rollSystemComposition` accepts optional stamped classes; falls back to per-type weighted draws when balance is off or stamp absent - Fix arid-surface video path in landing.json (was pointing at ice surface) - Update shop-ui and trade-scout tests to pick rows the current system actually wants, and handle home-world exit resolution |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shopui.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||