orbit/js/ui
Brian Fertig 154ee9fd97 Add Ship Screen console with status and cargo tabs
- Wire the deck's SHIP slot to a full-screen ShipWindow (depth 80) following the Map/Quest window contract: bay-camera video panel with NO SIGNAL fallback, tab row, glitch/sweep dressing, ESC/scrim close, and exclusive open/close against research/map/quests/comms.
- Add data-driven Ship Status plate via pure js/ship/ShipScreenModel.js resolving every stat row from data/shipScreen.json (hull/shields live vs nominal, shield recharge, flight, fire rate/DPS, cargo/mineral holds) plus the combat level journey timeline that swaps to a CHOOSE YOUR CLASS door at level 5.
- Add Cargo Holds tab: bay grid with filled/empty/locked states, mineral aggregate bar, and a selected-bay manifest reusing TradeScout.scoutGood() for ranked exits in the buy/sell style.
- Register data/shipScreen.json in the manifest, preload ship.mp4 with skip-if-missing guard, and add dev test + screenshot harness (dev/ship-window.test.mjs, dev/ship-shot.{html,mjs}).
2026-09-19 09:28:09 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js Add combat XP leveling: kills earn XP, level-ups bump armor 2026-09-18 09:57:07 -06:00
CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js Add isHomeSystem where-clause to hide Job Board in the home system 2026-09-17 18:35:52 -06:00
GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Fix Job Board text display and wrapping 2026-09-18 12:26:03 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
ResearchWindow.js
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SavePanel.js Restore in-place on confirmed load instead of cutting to the menu 2026-09-18 12:13:34 -06:00
ShimmerCue.js
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ShipWindow.js Add Ship Screen console with status and cargo tabs 2026-09-19 09:28:09 -06:00
SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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