orbit/js/ui
Brian Fertig dd7000638a Add SurfaceScene with landing video and surface deck
- New SurfaceScene overlays GameScene when the player requests landing:
  plays a one-shot landing clip, then a looping surface clip behind a
  dedicated command deck (Shop/Build/Ship + Take Off + Menu).
- Wire comms panel "Request Landing" / "Land" buttons to launch the
  surface; TAKE OFF stops SurfaceScene and wakes GameScene so the run
  resumes exactly where it left off.
- ActionBar accepts an optional `buttons` override so scenes can supply a
  different slot list while sharing layout/colors/animation.
- SavePanel gains a `stateScene` option so saves from the surface read
  state from the paused GameScene underneath.
- Add data/landing.json (per-frame video map) and four placeholder
  surface clips; CommsPanel now passes its full target payload through to
  onAction so landing metadata survives the round-trip.
- Add dev harnesses: headless-Firefox screenshot helper, click-path test
  for the real user flow, and a surface-flow assertion suite with parked
  screenshot pages.
2026-09-04 21:25:44 -06:00
..
ActionBar.js Add SurfaceScene with landing video and surface deck 2026-09-04 21:25:44 -06:00
CommsPanel.js Add SurfaceScene with landing video and surface deck 2026-09-04 21:25:44 -06:00
ConfirmOverlay.js
CyberShape.js
DiscoveryCompass.js
GlitchText.js
MenuButton.js
MenuSubBar.js
MiningPopup.js Add ship state machine and let movement break the mining sequence 2026-09-04 18:06:33 -06:00
SavePanel.js Add SurfaceScene with landing video and surface deck 2026-09-04 21:25:44 -06:00
SlotCard.js
Toast.js