orbit/js/scenes
Brian Fertig 57024084f4 Read live armor from the persistent combat ledger
- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active.
- Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair.
- Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag.
2026-09-30 18:53:41 -06:00
..
GameScene.js Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
MenuScene.js Add a soft save record so Continue resumes the last launch 2026-09-27 17:24:50 -06:00
SurfaceScene.js Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00