orbit/data
Brian Fertig 57024084f4 Read live armor from the persistent combat ledger
- The ship console's CURRENT HULL / SHIELDS now reflect the combat system's hull and shields values at all times, not just while a fight is active.
- Previously, with no combat running the plate fell back to the maxima, masking damage that persists between fights until a landing or jump-arrival repair.
- Updated the shipScreen.json comment and ShipScreenModel docs to describe the ledger as persistent across fights and clarify `nominalLabel` is an at-full copy, not an out-of-combat flag.
2026-09-30 18:53:41 -06:00
..
research
…
actionbar.json
…
asteroids.json
…
builds.json
…
classes.json
…
combat.json Add Mindweave bullet homing and all-hostile ability targeting 2026-09-30 17:54:03 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
…
economy.json
…
factions.json
…
galaxy.json
…
game.json
…
gates.json Tune jumpgate activation research duration to 20 s 2026-09-30 15:36:27 -06:00
goods.json
…
landing.json
…
manifest.json
…
map.json
…
menu.json
…
mineralhud.json
…
music.json
…
naming.json
…
planets.json
…
progression.json
…
quests.json
…
reputation.json
…
research.json
…
save.json
…
scan.json
…
settlements.json
…
sfx.json
…
ship.json
…
shipScreen.json Read live armor from the persistent combat ledger 2026-09-30 18:53:41 -06:00
shopui.json
…
sidequests.json Rework gate-access lock copy to name the target system 2026-09-30 15:23:53 -06:00
signalCompass.json
…
skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
…
systems.json
…
tether.json
…
theme.json
…
vignettes.json
…