orbit/dev
Brian Fertig c84e64c5b0 Add world preview (?type=) for judging landable worlds/stations
- New js/galaxy/TypeSystems.js: parseTypeSpec + pickPreviewSystem rank the seeded galaxy richest-first, exact face always beats a reskin fallback, optional ?fx= type filter.
- GameScene reads ?type=<class>[-NN] / ss[-NN], spawns the ship beside the target world/station, anchors its landing tether, and reskins the sheet frame when no world wears it so landing clips + surface loop follow.
- dev/type-preview.test.mjs exercises parsing, real-galaxy picks (exact/reskin/determinism/filter), crafted ranking, and bad inputs in bare Node.
- Smoke boot registers SurfaceScene alongside GameScene since the landing flow launches it on top of the flight scene.
2026-09-09 16:46:24 -06:00
..
asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
build-check.mjs
builds.test.mjs
cdp-eval.mjs
cdp-firefox.mjs
cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
cdpshot.mjs
clickout-test.html
clickout-test.mjs
comms-click.html
comms-click.mjs
comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-mine.html Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-mine.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-shot.html
comms-shot.mjs
comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
compass-far.html
compass-far.mjs
contact.test.mjs
container-probe.html
container-probe.mjs
decode.test.mjs
dialog-shot.html
dialog-shot.mjs
discovery.test.mjs
exit-gate-shot.html
exit-gate-shot.mjs
frames.test.mjs
galaxy-labels.test.mjs
galaxy-map.test.mjs
galaxy.test.mjs Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
gate-comms.html
gate-comms.mjs
hold-restore.html
hold-restore.mjs
jump-travel.test.mjs
jumpgate.test.mjs
jumps.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
landing-click.html
landing-click.mjs
map-click.html
map-click.mjs
map-shot.html
map-shot.mjs
menu-intro-test.html
menu-intro-test.mjs
mineral-hud.test.mjs
mining-test.html
mining-test.mjs
mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
popup-shot.html
popup-shot.mjs
probe-imports.html
quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
research-shot.mjs
route-shot.html
route-shot.mjs
route.test.mjs
save-shot.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
save-shot.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.html Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves-ui-test.mjs Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
scan-test.mjs
scan.test.mjs
scene-restart-probe.html
scene-restart-probe.mjs
server.mjs
sfx.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ship-behavior.test.mjs
shot-firefox.mjs
signal-compass-flow.html
signal-compass-flow.mjs
signal-compass.test.mjs
smoke-game.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
star-art.test.mjs
starfield.test.mjs
station-frames.test.mjs Rework galaxy layout into square Poisson-disk field with zone-based type 2026-09-08 14:28:24 -06:00
station-shot.html
station-shot.mjs
storm.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
surface-flow.mjs
surface-hud-shot.html
surface-hud-shot.mjs
surface-hud.html
surface-hud.mjs
surface-shot.html
surface-shot.mjs
surface-skip.html
surface-skip.mjs
surface-test.html
system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs Change galaxy layout to a 2:1 field and harden jump-network construction 2026-09-08 14:51:19 -06:00
system-effects.test.mjs Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
test-game.html
tether-flow.html
tether-flow.mjs
tether-newworld.html
tether-newworld.mjs
tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
type-preview.test.mjs Add world preview (?type=) for judging landable worlds/stations 2026-09-09 16:46:24 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
world-names.test.mjs
zorder-test.html
zorder-test.mjs