- Play thunder claps on habitable storm strikes, solar-flare SFX on red dwarf flare onset, and solar-buzz on binary light-trade midpoint crossings, all via the shared Sfx voice (new playSfxOneOfOn helper) - Add per-context music volume overrides (music.volumes) so each context can deviate from the global mix; menu ships at full volume - Expand surface music frames to cover rocky and ice worlds (frames 6-11) - Teardown per-system effect layers on scene restart (jump) so a previous system's storm doesn't keep striking and playing thunder in the new one - Update planets.png sheet, add gasgiant-03/rocky-01/rocky-02 tracks, and register the new SFX assets in GameScene preload |
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| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| comms.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||