orbit/assets/music
Brian Fertig 3b0c150971 Add system effect SFX, per-context music volumes, and storm teardown
- Play thunder claps on habitable storm strikes, solar-flare SFX on red
  dwarf flare onset, and solar-buzz on binary light-trade midpoint
  crossings, all via the shared Sfx voice (new playSfxOneOfOn helper)
- Add per-context music volume overrides (music.volumes) so each context
  can deviate from the global mix; menu ships at full volume
- Expand surface music frames to cover rocky and ice worlds (frames 6-11)
- Teardown per-system effect layers on scene restart (jump) so a previous
  system's storm doesn't keep striking and playing thunder in the new one
- Update planets.png sheet, add gasgiant-03/rocky-01/rocky-02 tracks, and
  register the new SFX assets in GameScene preload
2026-09-09 15:40:26 -06:00
..
deepspace-01.mp3
deepspace-02.mp3
gasgiant-01.mp3
gasgiant-02.mp3
gasgiant-03.mp3 Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
ice-01.mp3
ice-02.mp3
ice-03.mp3
intro-01.mp3
mainmenu.mp3
rocky-01.mp3 Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
rocky-02.mp3 Add system effect SFX, per-context music volumes, and storm teardown 2026-09-09 15:40:26 -06:00
rocky-03.mp3
spacestation-01.mp3
terran-01.mp3
terran-02.mp3
terran-03.mp3