orbit/js/visuals
Brian Fertig 5408616bbf Add engine flare and exhaust trail to ship
- New `js/visuals/EngineFlare.js` drives nozzle glow, ignition burst, and a short fading exhaust plume from the two side-pod engines, driven by the ship's live throttle so braking dims it and Shift+click lights it up full
- Configurable via new `thrustFx` block in `data/ship.json` (enabled flag, core/plume colors)
- Hooked into GameScene lifecycle: created per scene restart, updated from the scene clock, cleaned up on landing sleep and scene destroy so nothing survives frozen mid-glow
- Add dev harnesses for visual verification: `dev/engine-flare-test.mjs` (headless Chromium CDP walk through idle → ignite → burn → coast → settled with screenshots) and `dev/particle-probe.{html,mjs}` to confirm particle velocity follows the emitter's heading
- Add new arid planet art asset
2026-09-13 17:43:14 -06:00
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CyberOverlay.js
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EmberField.js
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EngineFlare.js Add engine flare and exhaust trail to ship 2026-09-13 17:43:14 -06:00
NebulaAtmosphere.js
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NebulaLightning.js Add thunder audio on lightning strike edges 2026-09-10 23:11:35 -06:00
RedHaze.js
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Starfield.js
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StormLayer.js
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SystemEffects.js
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SystemEffectsMath.js Add far-sky lightning bolts to nebula systems 2026-09-10 23:11:21 -06:00
UiCameras.js
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VoidBase.js
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WandererStar.js
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