- In the destination system, the orange compass arrow now points at the destination OBJECT (not just the next gate), so the "where to fly next" marker persists across the last hop into the system. - Add `_checkDestinationReached` per-frame check: clears the destination and fires REACHED only when the ship is within the object's keep-out rim, replacing the old jump-time clear for destinations with a specific object. - Route compass entries (`route:`/`dest:` ids) are now resolvable by `autopilotTo`, fixing the ship aiming at the star instead of the gate. - New `alwaysFull` flag on compass targets keeps route waypoints at full readout (arrow + type + name) regardless of distance; add tests. - Add `route.destTypeLabel` config key and update docs/PROJECT_NOTES.md. |
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| .. | ||
| ActionBar.js | ||
| BuildWindow.js | ||
| CommsPanel.js | ||
| ConfirmOverlay.js | ||
| CyberShape.js | ||
| DiscoveryCompass.js | ||
| GalaxyView.js | ||
| GlitchText.js | ||
| MapWindow.js | ||
| MenuButton.js | ||
| MenuSubBar.js | ||
| MineralHud.js | ||
| MiningPopup.js | ||
| ResearchWindow.js | ||
| SavePanel.js | ||
| SignalCompass.js | ||
| SlotCard.js | ||
| Toast.js | ||