orbit/dev
Brian Fertig bf43e12a1c Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs
- Replace the no-op `ignorePointer` idiom with a new `setInteractiveEnabled` helper that toggles Phaser v4's `input.enabled`, so hidden/inert UI elements (sub-bar buttons, save cards, scrims, confirm buttons) stop swallowing clicks
- Set explicit depths for the menu sub-bar (60) and save panel (70) so they paint above the command deck, HUD, and world objects as intended
- Add a headless-browser z-order + input-state probe (`dev/zorder-test.*`) that boots the real engine and asserts both paint order and hit-testing behavior across open/close transitions
- Add gas giant landing video asset
2026-09-04 14:31:34 -06:00
..
asteroids.test.mjs Fix asteroid rock overlap and add distinct compass color for clusters 2026-09-04 08:45:28 -06:00
cdp-eval.mjs
cdp-firefox.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
cdpshot.mjs
clickout-test.html Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
clickout-test.mjs Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
decode.test.mjs Add SFX, dossier toggle/auto-fold, and tether HUD repositioning 2026-09-04 10:25:37 -06:00
discovery.test.mjs Rework solar system layout to orbit rings with minSpacing/maxNeighbor ru 2026-09-03 23:01:47 -06:00
galaxy.test.mjs Give the home world a real name from the bank, and show object names on the compass 2026-09-03 22:41:06 -06:00
planet.test.mjs
research-builds.test.mjs
saves-ui-test.html Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
saves-ui-test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
saves.test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
ship-behavior.test.mjs Replace procedural ship sprite with spritesheet art and facing offset 2026-09-03 21:40:33 -06:00
smoke-game.mjs Add asteroid clusters as discoverable, solid objects in each star system 2026-09-04 08:34:55 -06:00
starfield.test.mjs
system-hud.test.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
test-game.html
tether.test.mjs Add the tether: the player's range, a level-1 zone (5120 px) with a glitchy barrier rim 2026-09-03 22:03:29 -06:00
wdshot.mjs Add save/load system with 10-slot localStorage bank and UI 2026-09-04 13:09:08 -06:00
zorder-test.html Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
zorder-test.mjs Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00