orbit/dev
Brian Fertig bc8d5359c7 Add asteroid field depletion and restyle station compass + research edge
- Mining now fires `onDepleted` when a cluster's last rock is consumed; GameScene splices the depleted cluster out of world entities, solids, content record, and map chart, then records its id for persistence
- SaveData captures/restores `depletedClusters` so mined-out fields stay gone across save/load (legacy saves default to empty set)
- Change station compass color from red (#ff4d5e) to bright purple (#c84dff) in data and all UI references
- ResearchWindow: thicken tech-tree edges to 3px core + wide glow, add crawling dash animation on unpowered links, endpoint socket dots, and a comet-trail pulse on powered edges
2026-09-08 13:18:48 -06:00
..
asteroids.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
build-check.html
build-check.mjs
builds.test.mjs Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
cdp-eval.mjs
cdp-firefox.mjs
cdp-shot.mjs
cdpshot.mjs
clickout-test.html
clickout-test.mjs
comms-click.html
comms-click.mjs
comms-shot.html
comms-shot.mjs
compass-far.html Add compact far-display mode to the discovery compass 2026-09-07 11:07:20 -06:00
compass-far.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
contact.test.mjs
container-probe.html
container-probe.mjs
decode.test.mjs
dialog-shot.html
dialog-shot.mjs
discovery.test.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
exit-gate-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
exit-gate-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
frames.test.mjs
galaxy-labels.test.mjs Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00
galaxy-map.test.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
galaxy.test.mjs Compact the system dossier to identity + faction status 2026-09-08 12:07:18 -06:00
gate-comms.html
gate-comms.mjs
hold-restore.html
hold-restore.mjs
jump-travel.test.mjs
jumpgate.test.mjs
jumps.test.mjs Fix gate facing so gates sit on the destination side of system center 2026-09-07 14:37:21 -06:00
landing-click.html
landing-click.mjs
map-click.html
map-click.mjs
map-shot.html
map-shot.mjs
menu-intro-test.html
menu-intro-test.mjs
mineral-hud.test.mjs
mining-test.html
mining-test.mjs
mining.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
music.test.mjs
phaser-loader.mjs
phaser-stub.mjs
planet.test.mjs
popup-shot.html
popup-shot.mjs
probe-imports.html
quest-tracker.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
quests.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
reputation.test.mjs
research-builds.test.mjs Remove reserved action bar slots; all six now carry actions 2026-09-08 09:58:32 -06:00
research-shot.html
research-shot.mjs Changes to Research Areas 2026-09-07 23:10:47 -06:00
route-shot.html Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route-shot.mjs Add route/destination visualization to map console 2026-09-07 21:48:50 -06:00
route.test.mjs Add SET DESTINATION route plotting with compass guidance 2026-09-07 20:10:15 -06:00
saves-ui-test.html
saves-ui-test.mjs
saves.test.mjs Add asteroid field depletion and restyle station compass + research edge 2026-09-08 13:18:48 -06:00
scan-test.html
scan-test.mjs
scan.test.mjs
scene-restart-probe.html
scene-restart-probe.mjs
server.mjs
sfx.test.mjs
ship-behavior.test.mjs
shot-firefox.mjs
signal-compass-flow.html
signal-compass-flow.mjs
signal-compass.test.mjs
smoke-game.mjs
star-art.test.mjs Add SYSTEM tab and zoom-bloom star art to the map console 2026-09-07 18:56:48 -06:00
starfield.test.mjs
station-frames.test.mjs Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
station-shot.html Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
station-shot.mjs Add deep-space station variants with spritesheet art and landing support 2026-09-07 22:23:12 -06:00
surface-flow.mjs
surface-hud-shot.html
surface-hud-shot.mjs
surface-hud.html
surface-hud.mjs
surface-shot.html
surface-shot.mjs
surface-skip.html
surface-skip.mjs
surface-test.html
system-category.test.mjs Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
system-chart.test.mjs Add SYSTEM tab and zoom-bloom star art to the map console 2026-09-07 18:56:48 -06:00
system-hud.test.mjs Add quest tracker HUD with priority system and live checklist 2026-09-08 12:55:10 -06:00
test-game.html
tether-flow.html
tether-flow.mjs
tether-newworld.html
tether-newworld.mjs
tether.test.mjs Fix tether visible-arc logic for exact internal tangency 2026-09-08 11:24:02 -06:00
video-reopen.html Updated tests 2026-09-08 10:36:48 -06:00
video-reopen.mjs Updated tests 2026-09-08 10:36:48 -06:00
video-replay.html Updated tests 2026-09-08 10:36:48 -06:00
video-replay.mjs Updated tests 2026-09-08 10:36:48 -06:00
wdshot.mjs
world-names.test.mjs
zorder-test.html
zorder-test.mjs