orbit/assets/images
Brian Fertig b6523808fa Name scout exits by their world, not just the system
- TradeScout now resolves each exit's specific object (planet of that class, deep-space station, or home world) and exposes objectId/objectName so the destination points at the route's final stop rather than a bare system.
- SurfaceScene dialog and toast show "WORLD · SYSTEM" and pass the object id to GameScene.setDestination; null falls back to system level.
- ScoutPanel exit rows display the world name + hops instead of the class label, drop the per-section tap hint and footer (they collided with the last row in a short panel), and rename "SIGHT ON" to "SOUGHT ON".
- Save/restore now carries ship.credits and ship.cargo across jumps; GameScene restores both and refreshes the credits HUD. Saves tests cover capture, prepare, and legacy records without these fields.
- trade-scout tests assert every exit has objectId/objectName and that resolved ids are real objects of the exit class; scout-dest test verifies the confirmed destination names a real world.
- Add dev/scout-overlap probe (html + mjs) to screenshot the scout panel and numerically report any overlapping text boxes.
- Ship lava-planet-03 art and lava-land-03 video assets.
2026-09-12 20:53:16 -06:00
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characters Add trade scout panel to inspect goods and charted exits in shop 2026-09-12 10:28:13 -06:00
originals Name scout exits by their world, not just the system 2026-09-12 20:53:16 -06:00
asteroids.png
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asteroids.psd
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goods.png Make BUY/SELL a toggle and save pending trade across panel close 2026-09-12 11:19:39 -06:00
goods.psd Make BUY/SELL a toggle and save pending trade across panel close 2026-09-12 11:19:39 -06:00
jumpgate.png
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jumpgate.psd
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planets.png Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
planets.psd Light up BUILT rows and name the world each build was installed on 2026-09-11 14:24:15 -06:00
ships-player.png
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ships-player.psd
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spacestations.png
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spacestations.psd
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