orbit/dev
Brian Fertig b4b656f6e4 Add asteroid mining: energy arm, beam FX, and context menu
- Click a rock to open a world-anchored mining popup (Mine/Stop/Cancel)
- Mining state machine locks the ship during the ~1.5 s arm extension, then fires an animated beam with ore motes, shock rings, sparks, and periodic surges
- ESC breaks the beam or closes the menu; outside clicks dismiss without flying
- Generalize the top-center console toast so discovery, tether, and mining calls share one slot
- Add a "mining" SFX entry (system-scan.mp3) and update preload/test to cover all configured sounds
- Ship a headless browser test (dev/mining-test.*) that drives the full arm sequence through the real input pipeline
2026-09-04 17:09:16 -06:00
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asteroids.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdpshot.mjs
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clickout-test.html Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
clickout-test.mjs Close sub-menu on click-outside and guard compass autopilot during dismi 2026-09-04 13:26:45 -06:00
decode.test.mjs
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discovery.test.mjs
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galaxy.test.mjs
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mining-test.html Add asteroid mining: energy arm, beam FX, and context menu 2026-09-04 17:09:16 -06:00
mining-test.mjs Add asteroid mining: energy arm, beam FX, and context menu 2026-09-04 17:09:16 -06:00
planet.test.mjs
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research-builds.test.mjs
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saves-ui-test.html
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saves-ui-test.mjs Fix SavePanel button overflow, header decode freeze, and card lock state 2026-09-04 14:48:36 -06:00
saves.test.mjs
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ship-behavior.test.mjs
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smoke-game.mjs
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starfield.test.mjs
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system-hud.test.mjs Add asteroid mining: energy arm, beam FX, and context menu 2026-09-04 17:09:16 -06:00
test-game.html
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tether.test.mjs
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wdshot.mjs
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zorder-test.html Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00
zorder-test.mjs Fix menu sub-bar, save panel, and confirm dialog input and z-order bugs 2026-09-04 14:31:34 -06:00