orbit/dev
Brian Fertig b33aecade2 Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa
- The Trestle intro comm now fires on the first discovered world (the
  starter quest's own witness, `discoveredWorldCount`) instead of the
  first planet in a foreign system, so the comm and the quest can never
  drift; delayMs drops to 0 so it lands at the moment of discovery.
- The scene's `busy()` contract is now comm-type-aware: audio-only comms
  (voice, no box, no pause) ride over in-progress actions like mining or
  a scan sweep, while ack/visual comms still wait; modal windows and a
  jump in flight block every type.
- Add the `comms-mine` dev harness that walks the type-aware busy
  contract (free scene → real mining → audio comm mid-mining → jump) and
  update the trestle dev scripts/tests to the new trigger and witness.
- Arm the pair on scene-create for loaded saves that already hold
  discovered worlds, and widen the cdp-shot ready dump.
- Add ice-shop art/video assets.
2026-09-09 13:00:25 -06:00
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asteroids.test.mjs
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build-check.html
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build-check.mjs
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builds.test.mjs
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cdp-eval.mjs
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cdp-firefox.mjs
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cdp-probe.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
cdp-shot.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
cdpshot.mjs
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clickout-test.html
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clickout-test.mjs
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comms-click.html
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comms-click.mjs
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comms-hold.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-hold.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-intro.mjs Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-mine.html Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-mine.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-shot.html
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comms-shot.mjs
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comms-trestle-hold.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle-hold.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-trestle.html Add Trestle's first-foreign-planet intro comm pair and ACK pulse cue 2026-09-09 12:12:34 -06:00
comms-trestle.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
comms-types.html Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-types.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
comms-upgrade-hold.html Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms-upgrade-hold.mjs Add full OAC tutorial comms chain and ice-surface video assets 2026-09-09 11:28:22 -06:00
comms.test.mjs Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
compass-far.html
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compass-far.mjs
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contact.test.mjs
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container-probe.html
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container-probe.mjs
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decode.test.mjs
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dialog-shot.html
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dialog-shot.mjs
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discovery.test.mjs
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exit-gate-shot.html
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exit-gate-shot.mjs
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frames.test.mjs
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galaxy-labels.test.mjs
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galaxy-map.test.mjs
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galaxy.test.mjs Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
gate-comms.html
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gate-comms.mjs
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hold-restore.html
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hold-restore.mjs
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jump-travel.test.mjs
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jumpgate.test.mjs
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jumps.test.mjs
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landing-click.html
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landing-click.mjs
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map-click.html
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map-click.mjs
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map-shot.html
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map-shot.mjs
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menu-intro-test.html
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menu-intro-test.mjs
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mineral-hud.test.mjs
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mining-test.html
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mining-test.mjs
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mining.test.mjs
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music.test.mjs
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nebula.test.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
phaser-loader.mjs
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phaser-stub.mjs Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
planet.test.mjs
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popup-shot.html
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popup-shot.mjs
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probe-imports.html
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quest-tracker.test.mjs
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quests.test.mjs
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queue-celebrate.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
queue-celebrate.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
reputation.test.mjs
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research-builds.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
research-complete-shot.html Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-complete-shot.mjs Add research completion celebration and progress pips to console 2026-09-08 22:37:28 -06:00
research-shot.html
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research-shot.mjs
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route-shot.html
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route-shot.mjs
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route.test.mjs
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saves-ui-test.html
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saves-ui-test.mjs
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saves.test.mjs Added Comms Feature 2026-09-09 10:10:38 -06:00
scan-test.html
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scan-test.mjs
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scan.test.mjs
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scene-restart-probe.html
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scene-restart-probe.mjs
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server.mjs
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sfx.test.mjs
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ship-behavior.test.mjs
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shot-firefox.mjs
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signal-compass-flow.html
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signal-compass-flow.mjs
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signal-compass.test.mjs
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smoke-game.mjs
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star-art.test.mjs
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starfield.test.mjs
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station-frames.test.mjs
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station-shot.html
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station-shot.mjs
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surface-flow.mjs
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surface-hud-shot.html
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surface-hud-shot.mjs
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surface-hud.html
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surface-hud.mjs
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surface-shot.html
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surface-shot.mjs
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surface-skip.html
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surface-skip.mjs
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surface-test.html
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system-category.test.mjs Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
system-chart.test.mjs
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system-effects.test.mjs Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
system-hud.test.mjs
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test-game.html
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tether-flow.html
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tether-flow.mjs
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tether-newworld.html
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tether-newworld.mjs
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tether.test.mjs
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video-reopen.html
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video-reopen.mjs
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video-replay.html
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video-replay.mjs
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wdshot.mjs
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world-names.test.mjs
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zorder-test.html
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zorder-test.mjs
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