- The Trestle intro comm now fires on the first discovered world (the starter quest's own witness, `discoveredWorldCount`) instead of the first planet in a foreign system, so the comm and the quest can never drift; delayMs drops to 0 so it lands at the moment of discovery. - The scene's `busy()` contract is now comm-type-aware: audio-only comms (voice, no box, no pause) ride over in-progress actions like mining or a scan sweep, while ack/visual comms still wait; modal windows and a jump in flight block every type. - Add the `comms-mine` dev harness that walks the type-aware busy contract (free scene → real mining → audio comm mid-mining → jump) and update the trestle dev scripts/tests to the new trigger and witness. - Arm the pair on scene-create for loaded saves that already hold discovered worlds, and widen the cdp-shot ready dump. - Add ice-shop art/video assets. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| comms.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| signalCompass.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||