- Introduce the oac-system-complete visual comm that fires on the 'systemComplete' trigger when a system's jumpgate research unlocks, arming before the generic researchComplete sign-off so the FIFO plays specific -> generic. - Support an optional audioPool list of speech clips in CommsModel; the hub picks one at random per arm so only the chosen clip is fetched and cached, with validation that audio comms need a clip or pool. - Wire GameScene to trigger systemComplete on activateGates when the system nav chart is complete. - Update comms tests for the new comm, pool normalization/asset rolling, roster counts, and add a tether-rules audit script plus station shop video references and lava assets. |
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|---|---|---|
| .. | ||
| characters | ||
| originals | ||
| asteroids.png | ||
| asteroids.psd | ||
| jumpgate.png | ||
| jumpgate.psd | ||
| planets.png | ||
| planets.psd | ||
| ships-player.png | ||
| ships-player.psd | ||
| spacestations.png | ||
| spacestations.psd | ||