orbit/js/ui
Brian Fertig ab7cd1857e Fix mineral hold clamping on restore and re-assert Explore gate
- Raise the ship's mining capacity from build records before applying saved minerals, so holds above the base 250 cap survive load/jump-cut instead of being clamped away.
- Re-assert the EXPLORE story gate after blanket slot re-arming in SurfaceScene to prevent it coming back live pre-'Special Delivery'.
- Move ui_hover SFX from row/node hover to close-button hover in BuildWindow and ResearchWindow.
2026-09-28 18:04:40 -06:00
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shop
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ActionBar.js
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BuildWindow.js Fix mineral hold clamping on restore and re-assert Explore gate 2026-09-28 18:04:40 -06:00
ClassWindow.js
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CombatBar.js
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CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js
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GalaxyView.js
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GameOverOverlay.js
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GlitchText.js
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JobBoardWindow.js
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LevelUpMarquee.js
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MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js
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ResearchWindow.js Fix mineral hold clamping on restore and re-assert Explore gate 2026-09-28 18:04:40 -06:00
SavePanel.js
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ShimmerCue.js
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ShipWindow.js
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SignalCompass.js
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SkillWindow.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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