orbit/js/combat
Brian Fertig aca351b035 Persist combat vitals in save data and restore damage on load
- Capture hull/shields/energy from the live CombatSystem into record.combat on save
- Stage `combatVitals` in prepareLoad so a panel load restores the damage the run was flying with (clamped, hull floored at 1) instead of always starting full
- Add `repairFull()` to CombatSystem and call it on world landing (startLanding) so the dock heals the ship
- Set `combatRepair` flag in jumpThroughGate's record so a system arrival also triggers a full repair, while panel loads never carry it
- Clear both staged values in resetRunState for fresh runs
- Carry `cargoCosts` through jump records to preserve per-bay pricing across systems
2026-09-28 19:06:11 -06:00
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Aiming.js
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Bullet.js
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CamShake.js
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Combat.js
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CombatHud.js
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CombatScene.js
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CombatSfx.js
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CombatSystem.js Persist combat vitals in save data and restore damage on load 2026-09-28 19:06:11 -06:00
Encounters.js
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EnemyShip.js
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EnemyTypes.js
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Fx.js
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Missile.js
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NeutralShip.js
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StarDrift.js
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TransportShip.js
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Waves.js
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Weapons.js
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XpManager.js
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main.js
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