orbit/data
Brian Fertig 52650ff5b9 Add compact video-only comms box for in-combat visual calls
- Introduce a `compact` hook on CommsHub so scenes can flag which
  comms should play as the small right-edge plate.
- GameScene passes `true` for 'visual' comms while combat is active,
  keeping the battlefield clear while the clip and voice still play.
- CommsBox builds a header/text/button-free variant scaled to
  `box.combat.scale` (2/3) with a configurable right-edge margin.
- Guard `beginText` and `setVoice` for the compact form, which has no
  text object or status dot.
2026-09-28 13:28:31 -06:00
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research
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actionbar.json
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asteroids.json
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builds.json
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classes.json
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combat.json Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
comms.json Add compact video-only comms box for in-combat visual calls 2026-09-28 13:28:31 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json
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goods.json
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landing.json
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manifest.json
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map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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progression.json
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quests.json
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reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shipScreen.json
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shopui.json
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sidequests.json Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
signalCompass.json
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skills.json Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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