orbit/js
Brian Fertig a946a13a19 Fix save panel layout, text overflow, and animation timing bugs
- Slot cards: fit content lines to card width (wrap, shrink, ellipsize)
  and stack them by measured height so long names no longer spill into
  neighbouring slots; bump fill opacity to reduce bleed-through.
- SavePanel open choreography now lands only after every card stagger
  and footer rise complete — the old state-gated loop dropped row 2.
- Move feedback toast inside the panel on the subtitle line, hiding the
  header while it shows (old spot collided with the O.A.C. comms box).
- ConfirmOverlay: reset to base size each show, fit title/body text into
  the plate before laying out, and make the body fully opaque so card
  text no longer bleeds through.
- Add dev screenshot harness (save-shot.html/mjs) and extend the saves
  UI test with overflow, stagger-completion, and toast-position checks.
- Update planet sprites and add/refresh SFX + music assets.
2026-09-09 14:43:28 -06:00
..
build
comms Rename firstForeignPlanet trigger to firstWorld and make busy() type-awa 2026-09-09 13:00:25 -06:00
config
dev
entities
galaxy Force starting system to be a Main Sequence star 2026-09-08 21:58:34 -06:00
mining Add nebula atmosphere and per-system visual effects 2026-09-08 17:41:35 -06:00
quests
reputation
research Shorten research labels and fix console layout clipping 2026-09-09 08:28:32 -06:00
save Added Comms Feature 2026-09-09 10:10:38 -06:00
scan
scenes Auto-install level-1 tether on first landing of any world 2026-09-09 13:11:38 -06:00
tether
ui Fix save panel layout, text overflow, and animation timing bugs 2026-09-09 14:43:28 -06:00
utils
vendor
visuals Add habitable storm visual effect and ice landing videos 2026-09-08 21:46:15 -06:00
main.js