orbit/js/ui
Brian Fertig a690ca74a2 Enable patrol side quests with full accept/active/claim flow
- Add patrol category rules: target selection (own system or faction neighbor via jump gates), deterministic waypoint route builder inside tether regions with anchor clearance and separation constraints, completable fallback for degenerate fields
- Extend SideQuestState ledger with active slot, claimed marks, and per-contract route records (waypoints + visited indices); save/restore round-trips all new fields with invariant re-establishment
- Wire GameScene seams: acceptSideQuest establishes the patrol route on the ledger; setActiveSideQuest / claimSideQuest manage the active slot and pay out exactly once; updatePatrol checks in waypoints per frame and completes the contract; _drawPatrolMarkers paints in-world beacons; patrolCompassTarget drives the yellow off-screen compass arrow (waypoint or gate)
- JobBoardWindow walks the full door state machine: ACCEPT → SET PATROL ACTIVE → active plate → CLAIM REWARD → claimed plate, with destination and route-progress lines in the detail readout
- Quests console side tab is now live: accepted contracts appear in questSnapshot with waypoint checklist, progress, reward, and claimable from the same CLAIM REWARD / SET PRIORITY doors as story quests
- SurfaceScene exposes activateSurfaceJob / claimSurfaceJob and routes side ids through the existing claim/priority seams
- Add capital-neutral-shop video + image assets; update landing.json to reference them
- Update all headless tests (sidequests, jobboard, quests) to cover patrol target/route/ledger/scene-seam behavior
2026-09-17 22:14:03 -06:00
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shop
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ActionBar.js
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BuildWindow.js
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CombatBar.js
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CommsBox.js
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CommsPanel.js
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ConfirmOverlay.js
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CreditsHud.js
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CyberShape.js
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DiscoveryCompass.js
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ExploreBar.js Add isHomeSystem where-clause to hide Job Board in the home system 2026-09-17 18:35:52 -06:00
GalaxyView.js
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GlitchText.js
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JobBoardWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
MapWindow.js
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MenuButton.js
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MenuSubBar.js
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MineralHud.js
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MiningPopup.js
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PerimeterShimmer.js
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QuestTrackerHud.js
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QuestWindow.js Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
ResearchWindow.js
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SavePanel.js
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ShimmerCue.js
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SignalCompass.js
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SlotCard.js
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Toast.js
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VignetteWindow.js
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