orbit/js/save
Brian Fertig 081a086658 Add side quest job board with deterministic postings and ledger
- Introduce js/quests/SideQuests.js: seeded posting generation (patrol/delivery/bounty/escort), placeholder resolution, reward scaling, and a SideQuestState ledger with save round-trip + job-space validation
- Wire the feature into SaveData capture/prepareLoad/resetRunState so accepted/completed contract ids ride saves while postings regenerate from the galaxy seed
- Replace JobBoardWindow placeholders with live AVAILABLE JOBS rows and JOB DETAILS readout (contract copy, payout, ACCEPT door) driven by scene seams; refresh() repaints list/detail/status off those seams
- Add GameScene.sideQuestPostings/acceptSideQuest and SurfaceScene.acceptSurfaceJob so the accept lands on the sleeping game scene's ledger with a surface console note
- Ship data/sidequests.json (category gates all OFFLINE, description pools split neutral vs faction, reward bands, UI copy) and register it in manifest.json
- Add dev/sidequests.test.mjs (gate, determinism, voice, rewards, ledger) and extend dev/jobboard.test.mjs with live postings/selection/accept/refresh coverage
2026-09-17 20:49:09 -06:00
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SaveData.js Add side quest job board with deterministic postings and ledger 2026-09-17 20:49:09 -06:00
SaveManager.js
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