orbit/data
Brian Fertig a690ca74a2 Enable patrol side quests with full accept/active/claim flow
- Add patrol category rules: target selection (own system or faction neighbor via jump gates), deterministic waypoint route builder inside tether regions with anchor clearance and separation constraints, completable fallback for degenerate fields
- Extend SideQuestState ledger with active slot, claimed marks, and per-contract route records (waypoints + visited indices); save/restore round-trips all new fields with invariant re-establishment
- Wire GameScene seams: acceptSideQuest establishes the patrol route on the ledger; setActiveSideQuest / claimSideQuest manage the active slot and pay out exactly once; updatePatrol checks in waypoints per frame and completes the contract; _drawPatrolMarkers paints in-world beacons; patrolCompassTarget drives the yellow off-screen compass arrow (waypoint or gate)
- JobBoardWindow walks the full door state machine: ACCEPT → SET PATROL ACTIVE → active plate → CLAIM REWARD → claimed plate, with destination and route-progress lines in the detail readout
- Quests console side tab is now live: accepted contracts appear in questSnapshot with waypoint checklist, progress, reward, and claimable from the same CLAIM REWARD / SET PRIORITY doors as story quests
- SurfaceScene exposes activateSurfaceJob / claimSurfaceJob and routes side ids through the existing claim/priority seams
- Add capital-neutral-shop video + image assets; update landing.json to reference them
- Update all headless tests (sidequests, jobboard, quests) to cover patrol target/route/ledger/scene-seam behavior
2026-09-17 22:14:03 -06:00
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research
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actionbar.json Add Job Board console UI and surface scene integration 2026-09-17 19:47:02 -06:00
asteroids.json
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builds.json
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combat.json Enforce on-screen rule for combat engagement and hits 2026-09-17 18:12:58 -06:00
comms.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
creditshud.json
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economy.json
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factions.json
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galaxy.json
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game.json
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gates.json Add combat comms, block jump/landing during fights, and retime pirate am 2026-09-17 17:18:53 -06:00
goods.json
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landing.json Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
manifest.json Add side quest job board with deterministic postings and ledger 2026-09-17 20:49:09 -06:00
map.json
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menu.json
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mineralhud.json
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music.json
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naming.json
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planets.json
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quests.json Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
reputation.json
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research.json
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save.json
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scan.json
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settlements.json
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sfx.json
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ship.json
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shopui.json
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sidequests.json Enable patrol side quests with full accept/active/claim flow 2026-09-17 22:14:03 -06:00
signalCompass.json
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stations.json
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systems.json
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tether.json
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theme.json
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vignettes.json
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