- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles (3 from rank 4) and ignite a burn that ticks on the combat loop's clock; scales in duration and per-tick damage with rank. - Nanobots (Passive, no seat): mends 1% of max hull every 2s per point; a full hull banks nothing. - Wire flameArc + hullRegen effect handlers in SkillEffects.js and the arc/burn/step logic in CombatSystem.js. - Add firstPassiveOf() / hullRegen() to the skill ledger so the combat loop can read the mend's interval and color off the ranked def. - Update icon sheet, dev shots, and the browser/combat/data test suites for the two new skills. |
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| .. | ||
| build | ||
| combat | ||
| comms | ||
| config | ||
| dev | ||
| economy | ||
| entities | ||
| galaxy | ||
| mining | ||
| player | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| ship | ||
| skills | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| vignettes | ||
| visuals | ||
| main.js | ||