orbit/js
Brian Fertig a5f69f3221 Add Inferno and Nanobots skills to the Vanguard tree
- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles
  (3 from rank 4) and ignite a burn that ticks on the combat loop's clock;
  scales in duration and per-tick damage with rank.
- Nanobots (Passive, no seat): mends 1% of max hull every 2s per point;
  a full hull banks nothing.
- Wire flameArc + hullRegen effect handlers in SkillEffects.js and the
  arc/burn/step logic in CombatSystem.js.
- Add firstPassiveOf() / hullRegen() to the skill ledger so the combat
  loop can read the mend's interval and color off the ranked def.
- Update icon sheet, dev shots, and the browser/combat/data test suites for
  the two new skills.
2026-09-27 22:06:03 -06:00
..
build
…
combat Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
comms
…
config
…
dev
…
economy
…
entities
…
galaxy
…
mining
…
player
…
quests Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
reputation
…
research
…
save Add a soft save record so Continue resumes the last launch 2026-09-27 17:24:50 -06:00
scan
…
scenes Tune level-6+ encounters and bounty tiers with weighted rosters and XP s 2026-09-27 19:45:57 -06:00
ship
…
skills Add Inferno and Nanobots skills to the Vanguard tree 2026-09-27 22:06:03 -06:00
tether
…
ui Add real Game Over flow to end the run on hull death 2026-09-27 18:44:19 -06:00
utils
…
vendor
…
vignettes
…
visuals
…
main.js
…