- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles (3 from rank 4) and ignite a burn that ticks on the combat loop's clock; scales in duration and per-tick damage with rank. - Nanobots (Passive, no seat): mends 1% of max hull every 2s per point; a full hull banks nothing. - Wire flameArc + hullRegen effect handlers in SkillEffects.js and the arc/burn/step logic in CombatSystem.js. - Add firstPassiveOf() / hullRegen() to the skill ledger so the combat loop can read the mend's interval and color off the ranked def. - Update icon sheet, dev shots, and the browser/combat/data test suites for the two new skills. |
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| .. | ||
| bh-dossier.json | ||
| bh-dossier.png | ||
| bh-hunt.json | ||
| bh-hunt.png | ||
| bh-locked.json | ||
| bh-locked.png | ||
| bh-mark.json | ||
| bh-mark.png | ||
| combat-main.png | ||
| combat-range.png | ||
| jb-wrap.json | ||
| jb-wrap.png | ||
| jobboard-board.png | ||
| jobboard-drawer.png | ||
| jobboard-left.png | ||
| marquee-lock.png | ||
| marquee-max.png | ||
| marquee-old.png | ||
| marquee-peel.png | ||
| marquee-scramble.png | ||
| marquee-shatter.png | ||
| marquee-sync.png | ||
| ram-charge.mp4 | ||
| ram-dash.png | ||
| ram-impact.png | ||
| ram-trail.png | ||
| skills-bar-assign.png | ||
| skills-bar-no-energy.png | ||
| skills-bar-ready.png | ||
| skills-bar-recharging.png | ||
| skills-bar.json | ||
| skills-seat.png | ||
| skills-window-chain.png | ||
| skills-window-closed.png | ||
| skills-window-long-tree.png | ||
| skills-window-ranked.png | ||
| skills-window-selected.png | ||
| skills-window.json | ||
| skills-window.png | ||
| stun-1.png | ||
| stun-2.png | ||
| stun-3.png | ||
| stun-4-released.png | ||