- Inferno (Offense, seat 2): flame arcs home on the nearest 2 hostiles (3 from rank 4) and ignite a burn that ticks on the combat loop's clock; scales in duration and per-tick damage with rank. - Nanobots (Passive, no seat): mends 1% of max hull every 2s per point; a full hull banks nothing. - Wire flameArc + hullRegen effect handlers in SkillEffects.js and the arc/burn/step logic in CombatSystem.js. - Add firstPassiveOf() / hullRegen() to the skill ledger so the combat loop can read the mend's interval and color off the ranked def. - Update icon sheet, dev shots, and the browser/combat/data test suites for the two new skills. |
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|---|---|---|
| .. | ||
| research | ||
| actionbar.json | ||
| asteroids.json | ||
| builds.json | ||
| classes.json | ||
| combat.json | ||
| comms.json | ||
| creditshud.json | ||
| economy.json | ||
| factions.json | ||
| galaxy.json | ||
| game.json | ||
| gates.json | ||
| goods.json | ||
| landing.json | ||
| manifest.json | ||
| map.json | ||
| menu.json | ||
| mineralhud.json | ||
| music.json | ||
| naming.json | ||
| planets.json | ||
| progression.json | ||
| quests.json | ||
| reputation.json | ||
| research.json | ||
| save.json | ||
| scan.json | ||
| settlements.json | ||
| sfx.json | ||
| ship.json | ||
| shipScreen.json | ||
| shopui.json | ||
| sidequests.json | ||
| signalCompass.json | ||
| skills.json | ||
| stations.json | ||
| systems.json | ||
| tether.json | ||
| theme.json | ||
| vignettes.json | ||