orbit/dev
Brian Fertig a5152590db Add SET DESTINATION route plotting with compass guidance
- New `js/galaxy/Route.js` derives the unique path between systems over the spanning-tree jump network (Dijkstra), exposing `planRoute` / `nextSystem`; pure and Node-tested in `dev/route.test.mjs`.
- Persist only the destination (`systemId`, `objectId`) in save data; the route itself is recomputed from the current system, so following it shortens automatically and a detour re-plots.
- Compass marks the route's next gate in orange (shown even while undiscovered) and suppresses that gate's ordinary cyan entry.
- On jump, resolve arrival / on-course / detour before `captureState` and queue REACHED / RE-PLOTTED notices to surface after the destination scene spawns.
- Map console SYSTEM tab now charts a charted star's system; confirming an object sets the destination and closes the map.
- Fix galaxy stars bleeding through the system chart: plate culling respects overall visibility, fog skips when no tethers anchor it, and the boot reveal finalizes to full alpha on tab switch.
- Add `assets/videos/ss-land-03.mp4` and document the route feature in PROJECT_NOTES.
2026-09-07 20:10:15 -06:00
..
asteroids.test.mjs Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
build-check.html
build-check.mjs
builds.test.mjs Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
cdp-eval.mjs
cdp-firefox.mjs
cdp-shot.mjs
cdpshot.mjs
clickout-test.html
clickout-test.mjs
comms-click.html
comms-click.mjs
comms-shot.html
comms-shot.mjs
compass-far.html Add compact far-display mode to the discovery compass 2026-09-07 11:07:20 -06:00
compass-far.mjs Add compact far-display mode to the discovery compass 2026-09-07 11:07:20 -06:00
contact.test.mjs Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
container-probe.html
container-probe.mjs
decode.test.mjs
dialog-shot.html Add dev dialog-shot probe for map confirm screenshot 2026-09-07 10:27:45 -06:00
dialog-shot.mjs Add dev dialog-shot probe for map confirm screenshot 2026-09-07 10:27:45 -06:00
discovery.test.mjs Add compact far-display mode to the discovery compass 2026-09-07 11:07:20 -06:00
frames.test.mjs
galaxy-labels.test.mjs Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00
galaxy-map.test.mjs Add GALAXY tab to the MAP console with whole-galaxy chart, jump lanes, a 2026-09-07 15:59:47 -06:00
galaxy.test.mjs Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
gate-comms.html Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
gate-comms.mjs Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
hold-restore.html
hold-restore.mjs
jump-travel.test.mjs Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
jumpgate.test.mjs Add gate comm window and sprite-based jump gate rendering 2026-09-06 20:26:06 -06:00
jumps.test.mjs Fix gate facing so gates sit on the destination side of system center 2026-09-07 14:37:21 -06:00
landing-click.html
landing-click.mjs
map-click.html Fix map tooltip ghosting by parenting it to the window container 2026-09-07 08:35:53 -06:00
map-click.mjs Add autopilot confirm dialog and wheel zoom / drag pan to the map consol 2026-09-07 10:27:29 -06:00
map-shot.html Add MAP console with system chart and fog-of-war 2026-09-06 23:43:35 -06:00
map-shot.mjs Add MAP console with system chart and fog-of-war 2026-09-06 23:43:35 -06:00
menu-intro-test.html Add MAP console with system chart and fog-of-war 2026-09-06 23:43:35 -06:00
menu-intro-test.mjs Add MAP console with system chart and fog-of-war 2026-09-06 23:43:35 -06:00
mineral-hud.test.mjs
mining-test.html
mining-test.mjs
mining.test.mjs
music.test.mjs Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
phaser-loader.mjs
phaser-stub.mjs
planet.test.mjs
popup-shot.html
popup-shot.mjs
probe-imports.html
reputation.test.mjs
research-builds.test.mjs Add Mining research category and ship-scoped build upgrades 2026-09-07 11:50:36 -06:00
research-shot.html
research-shot.mjs
route.test.mjs Add SET DESTINATION route plotting with compass guidance 2026-09-07 20:10:15 -06:00
saves-ui-test.html
saves-ui-test.mjs
saves.test.mjs Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
scan-test.html
scan-test.mjs
scan.test.mjs
scene-restart-probe.html
scene-restart-probe.mjs
server.mjs
sfx.test.mjs
ship-behavior.test.mjs Add Shift+click throttle lock for committed-heading flight 2026-09-07 00:06:57 -06:00
shot-firefox.mjs
signal-compass-flow.html
signal-compass-flow.mjs
signal-compass.test.mjs
smoke-game.mjs Stop thrusting ship dead when it hits an obstacle or the tether rim 2026-09-07 00:21:30 -06:00
star-art.test.mjs Add SYSTEM tab and zoom-bloom star art to the map console 2026-09-07 18:56:48 -06:00
starfield.test.mjs
surface-flow.mjs
surface-hud-shot.html
surface-hud-shot.mjs
surface-hud.html
surface-hud.mjs
surface-shot.html
surface-shot.mjs
surface-skip.html
surface-skip.mjs
surface-test.html
system-category.test.mjs Redesign galaxy as sparse 60-system spanning-tree maze without rendered 2026-09-07 14:12:40 -06:00
system-chart.test.mjs Add SYSTEM tab and zoom-bloom star art to the map console 2026-09-07 18:56:48 -06:00
system-hud.test.mjs Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
test-game.html
tether-flow.html
tether-flow.mjs
tether-newworld.html Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
tether-newworld.mjs Add stars as central bodies of non-home systems and fix home-system iden 2026-09-06 19:34:49 -06:00
tether.test.mjs Cap tether progression at level 3 and remove tether_l4 research node 2026-09-06 15:20:31 -06:00
wdshot.mjs
world-names.test.mjs
zorder-test.html
zorder-test.mjs