- ensureLandingTether runs before SurfaceScene launch so the surface HUD already reads Tether Level 1; free + instant, no console step - Extend tether lookups (_applyBuildEffects, tetherLevelFor, _rematerializeBuiltTethers, applyRestore) to include systemStations so station tethers anchor, level up, and re-anchor like planets' - Idempotent: home seed, existing build record, or an already-hosted tether all short-circuit; adopt rather than double-anchor - tether-l1 targets now ["planet", "station"]; update descriptions in builds.json, README, PROJECT_NOTES - Reorder MapWindow tabs to CURRENT SYSTEM / GALAXY / SYSTEM (galaxy is the live middle tab) and keep SYSTEM as the armed standby target |
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|---|---|---|
| .. | ||
| build | ||
| comms | ||
| config | ||
| dev | ||
| entities | ||
| galaxy | ||
| mining | ||
| quests | ||
| reputation | ||
| research | ||
| save | ||
| scan | ||
| scenes | ||
| tether | ||
| ui | ||
| utils | ||
| vendor | ||
| visuals | ||
| main.js | ||