- ensureLandingTether runs before SurfaceScene launch so the surface HUD
already reads Tether Level 1; free + instant, no console step
- Extend tether lookups (_applyBuildEffects, tetherLevelFor,
_rematerializeBuiltTethers, applyRestore) to include systemStations so
station tethers anchor, level up, and re-anchor like planets'
- Idempotent: home seed, existing build record, or an already-hosted
tether all short-circuit; adopt rather than double-anchor
- tether-l1 targets now ["planet", "station"]; update descriptions in
builds.json, README, PROJECT_NOTES
- Reorder MapWindow tabs to CURRENT SYSTEM / GALAXY / SYSTEM (galaxy is
the live middle tab) and keep SYSTEM as the armed standby target