orbit/js
Brian Fertig a3a229a72d Add per-system research category that unlocks jump gates
- Introduce a dynamic "system" research category built at runtime with two techs: `{System} Map` (granted on entry) and `Unlock {System} Jumpgates` (researchable once every NAV point is discovered).
- Wire gate activation through the research effects seam so completing the jumpgate tech activates the system's gates plus linked return gates, anchors level-1 tethers at each activated gate, and saves/restores via a new `activatedGates` set.
- Extend ResearchModel with optional tree hooks (`available`, `lockNote`) so dynamic categories can gate research on live world state without adding static requires.
- Add map and gate procedural icons, update tests for the new category contract and icon roster, and document the system category in project notes.
2026-09-06 15:56:38 -06:00
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build
config
dev
entities Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
galaxy Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
mining
reputation
research Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
save Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
scan
scenes Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
tether Bump tether radius growth to 2× and refresh HUD on build completion 2026-09-05 19:52:54 -06:00
ui Add per-system research category that unlocks jump gates 2026-09-06 15:56:38 -06:00
utils Galaxy refactor: 200 systems, object-composition, dormant gates, frame diversity 2026-09-06 13:06:29 -06:00
vendor
visuals
main.js